First Impressions – PPRD2

Having passed the first year where I wanted to finish with a 2:1 , I had various different directions that I wanted to go in for the second year, my main focus was to extend my knowledge and efficiency using 3d and Autodesk Maya. Having tired to start this with our first project, “Future Cinema”, It seemed to refresh my memory rather than adding anything new to my technique but nevertheless, the experience  was beneficial in the fact that could get back to where I needed to be with 3D and gave me an incentive to keep pushing that skill.

I’ve began to create and model further outside of our course projects, in a n attempt to build more organic and ‘technical’ creatures, such as a rough attempt at a human body, despite the first project I built outside of the course projects was a battle robot, filled with simple, extruded polygons and NURFS! Although I didn’t get to push these 3D elements into our ‘Performance video’ unit at the second half of the first semester, I still came away, developing my technique in Adobe Illustrator, and believe it or not, Adobe After Effects, despite a unstable relationship with the program, but I guess once I learn how to do certain aspects of effects and animations quickly and more effectively then this won’t be a problem.

Starting the beginning of the second semester with the ‘Professional Project’ and ‘New Perspectives’ units, I not only want to concentrate on expanding my 3D technique, but also; create a better level of knowledge and techniques in other programs, imparticular Adobe programs such as After Effects and to create more professional and mature narratives and meaning behind my work.

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