What I want To Do In The Third Year

Through the first two years of the course, I have tried to find a certain field within Digital Media that I feel can push myself into new areas of design and one I can progress into a career. Over the last year, I have pushed myself into the 3D field of design, focusing on the modeling aspect but with no clear goal as of how I’d like to develop this technique into a career, more as the basis of the project I had to do at the time and it’s what I knew how to do.

When I was offered my client for the Professional project at the end of the second year, my work in Maya increased tenfold and I began to understand more about the programme, and have a better idea to what a career in that field would endure. As the project progressed, I enjoyed working with the programme, learning new techniques and progressing as an individual. From this experience and piecing together all my experiences and opportunities over the last year, I would like to progress my 3D techniques into either game modeling or modeling within advertising.

While I plan to advance my 3D production, I will mainly focus on the modeling of the objects, briefly picking up the technique of rigging and texturing beyond what I know already, in order to allow the process of animation to be a bit easier than I foresee. With my professional project, I felt that I progressed to more intermediate standard of 3D modeling, especially from what I created in the first year, but with the specialist project, I want to be able to push this to at least the early stages of a professional standard of work, at least from a visual point of view, as animation isn’t something I intend to focus on within my career.

For my specialist project, I want to incorporate all elements of 3D production, looking at areas of work that I haven’t focused on before, whether it’s been planning or post-production. Building small, simple things is content enough once in a while but I want to create something to be proud of, especially as a proper starting point for my portfolio.

My three ideas that I’m still working on within pre-production for the specialist project are as follows; Co-working with another member of Digital Media Production, we want to create two sides of a artists’ comic series called, ‘World War Robot’. We each create our own ‘short army’, combine the files into a major project and animate each scene accordingly; On my own, working on a similar brief, using the concepts of ‘World War Robot’ but with my own design, I’d create a short sequence, showing these humanoid creatures working together, preparing for battle; I’d create my own form of robot identity and place it within a small world, grouping together as an advert to advertise a product or object which means something to me but has never been given proper product recognition, or indeed create my own product around the character design.

Before I find my career path after the course, I plan to travel to build up my influence through parts of the world that I have never seen before, whilst working and extend my portfolio. So using this third year, I want to really push all my techniques in 3D, possibly push beyond Maya and really begin to build up a portfolio that I wouldn’t be afraid of showing a potential client or employer.

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