Sniper Scope and Helmet Camera Templates

To shoot the sequence through the eyes of the B.C.T.U team present on the terrorist location, we aim to film the majority of the sequence using a standard camera and simple templates over the top.

Below are two example of simple Sniper Scope templates that I made using Adobe Photoshop. We could use either as they are standard replicas of scopes used by both British and American sniper units. I couldn’t decide on either template whilst research them so I decided to create both, and when it comes to editing, we can see which one suits the footage best, and doesn’t detract too much attention from the footage itself.


A Three-Point scope or a Four-Point scope? They both have beneficial features that contribute to the realism of the piece but it depends on efficiency of the scope when collaborated with the footage.

The Problems within our filming is that we’re filming in 16:9 so, consequently, the target has to be decreased in size to fit the screen. Once a test shot has been arranged, we can put a filter as an additional layer so that we can see how much we effectively create a professional composition.

Creating the Helmet camera template was easier to create within Adobe Photoshop but hard to research! From the video’s in the prior posts, the helmet cameras are simple, standard lens, that could easily look like a simple camera perspective shot. From this, I found a helmet camera shot from a action game and mixed that shot with my memories of the helmet cameras used by the Marines in the film, “Aliens”, where digital data is shown on-screen.

It looks simple, and it will again depend on how it looks when layered with film. I did test the template on a screenshot from the game “Call Of Duty” and tired to create my own, using text. I will aim to download a better font and keep the text font white, but I think it’s effective and makes the shot more appealing without detracting a vast amount of attention from the footage. This is most likely a first draft for the helmet camera. As the project and research progresses, we may decide on a more circular format for the camera layout, or with different text etc. From the video, we may also use some from of filter, such as a night vision or ultra-violet filter so objects are highlighted in a different way within the footage.

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